Paint isn’t perfect either, but its main issue comes from the perspective problem - If you want to paint anything but the front side of an object, you must rotate the object itself, paint it, then spin it back around. Once you’ve slapped it in place, you either must use undo to remove it, or paint over it. Like real stickers, the 3D Paint version can’t be move once applied. It goes something like this.Īfter creating a shape at the front of your build, you paint or apply stickers, which have their own problems. With no way of welding multiple objects together, the workflow becomes a tedious loop of exporting and re-saving files. You can draw custom shapes, but the moment you finish they harden into arbitrarily extruded versions of your carefully placed points. In general, the drawing and painting tools are quick to make changes permanent. Perspective is far from the only issue with Paint 3D. Without a rich set of camera controls, tool changing shortcuts, or many hotkeys to speak of, this process quickly becomes tedious. As the object count grows, you’ll find you must pull each object out in front of the rest, do any work on it, and then rotate and slide it back into place. That’s not really an issue for single 3D objects, as you can rotate the object in place to re-shape or paint it.